Monday, March 21, 2016

Concept: Worlds (The Beginning)

Wow. This should be interesting...

The Worlds concept is one I've been toying with since the start of this development project. See, how this works involves a bit of story for the game.
We start with our main character, who, since I'll likely have an optional name of, is named Josh for now. He's got a bit of an imagination, actually. He really likes the idea of magic, but nothing destructive like most of Wesnoth. In his little town of Redhaven, a peaceful, yet small, village on the outskirts of the woods, Josh gets an idea. After learning about how magic works, he begins packing a few things to set off on an adventure. The purpose? Well, he just wants to become the best music-based fighter in the world. He's already started training, actually, knowing just one Ability so far, one he made up himself: Song of Recall. It's a rather simple Ability, as all it does is allow him to store his weaponry in a sort of in-between dimension. That's cool and all, but he wants more. He wants to learn all of the Aspects, and have Abilities for all of them. So he packs his things and heads off to the woods in search of his first Aspect...
But when he finds it and collects the fabled Aspect Orb of Wind, he starts feeling dizzy, eventually passing out.
When he wakes up, he realizes he's not where he was when he passed out. The thing is, he's not in a different area, either.
Welcome to the Dream World, the inner thoughts of our main character. This is where the Party Members reside for the duration of the Real World adventures, along with many other things...

The main differences between the two Worlds, Reality and Dream, or the Overworld and the Dream World, are art style and play style. If you've ever played Tales of Symphonia or Xenoblade Chronicles, you'll know exactly how the Overworld works. In the Overworld, things are more, well, realistic. This vast 3D environment allows the player to see a ton of what's going on with the world. The battles will be more real-time based, with a 3D arena to fight in. However, there are some drawbacks. In this world, only one Party Member is allowed to be controlled, and Energy and Stamina are extremely important for staying here. Run too low with either, and you may wake up to realize your Health is a little lower than it once was...
The Dream World resembles more "retro" RPGs, like the older Final Fantasy games or Earthbound in terms of play style. In the Dream World, your movement is a bit more limited, and battles will send you to a turn-based area outside of the map. However, in the Dream World, every Party Member available at the same time, and Energy/Stamina management is a bit easier to deal with. But something's not right here... In this World of thoughts, imagination, and creation, something fights to beat you down. But... what is it?

-Josh

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